﻿// PhysicsMessages.cs
//
// This file is part of the QuickStart Engine. See http://www.codeplex.com/QuickStartEngine
// for license details.

using System;


namespace Alex_s_Dream_The_Toy_World
{
    public struct AddEntityPhysicsActor
    {
        public Int64 EntityUniqueID;
        public IPhysicsActor Actor;
    }
}
